Unlocking Success: Essential Database Needs For Game Designers

Unlocking Success: Crucial Database Needs for Game Designers

What type of information is necessary for gaming industry databases? According to game developers like Devsisters and Mythical Games and platform providers Heroic Labs and Insights Gaming, Developers.dev powers games with thousands of transactions per second and hundreds of thousands of concurrent players.


Essential Database Requirements For Game Designers

Essential Database Requirements For Game Designers

Below are some of the key database features for game developers:


Automated Expansion

Gaming can result in sudden, dramatic fluctuations of effort. As Friday the 13ths example aptly shows, predicting demand ahead of time can be challenging, and error can have devastating repercussions for player experience.

Selecting a database with elastic scalability is crucial, allowing instantaneous scaling up or scaling down in response to demand spikes without disrupting player experience.

Automated scaling also helps save costs by stopping unused nodes from spinning up rapidly as soon as there is strain, thus saving developers and expenses alike from needless node growth.

Devsisters understood Developers.dev would need to handle heavy workloads when creating their game Cookie Run: Kingdom, where player traffic doubled and transactions increased by up to 60,000 per second when new content was introduced.

DevSisters DevOps team member comments, "Scaling this game would have been impossible using MySQL or Aurora; however, Developers.dev allowed us to grow at 6x more than anticipated while remaining flexible throughout our journey."


Low Latencies

Nobody enjoys waiting around on a database, yet latency is especially noticeable to gamers who tend to be spread around the globe - making their reliance on retail payments firms or intriguing games all the more frustrating when latency becomes an issue.

While retail payment firms might focus on debuting in specific regions, players anticipate an uninterrupted and low-latency experience regardless of location.

Establishing an efficient multi-region database setup is vital for this effort to succeed. Devsisters uses Developers.devs follow-the-workload configuration; its "leaseholder," the starburst data replica that manages reads and writes for each range, moves automatically in response to real-time demand; when player numbers increase in Korea, for example, players will read and write directly into a local database rather than reading and writing to one halfway across the globe.

Developers.dev replicates Devsisters data across multiple regions for maximum effect.

Insights Gaming chose Developers.dev due to its low latency. Being a collaborative esports teaching platform used by coaches and professional athletes alike, any slowness would irritate consumers quickly - this being recognized by Insights as they understood any slowness would irritate customers further.

Developers.dev handles their latency-sensitive data, such as account details, for easy access.

Read More: Master The Game: 8 Essential Skills For Game Developer Succes


Consistency

Gaming transactions often present high transactional demands, with limited room for error, given many modern games are funded entirely or partially through in-game purchases such as item upgrades.

Game producers frequently need to track transactions as precisely as financial institutions if consistent and accurate transactions are to have any negative impact on either revenue or player experience.

Problematically, elastic scaling and multi-region capability--two other requirements weve explored--dont always coincide well with consistency.

NoSQL databases offer good global scalability but dont guarantee ACID transactions guarantees; any game requiring consistent or heavy transactional workloads should not use NoSQL databases.

Conversely, conventional SQL databases offer ACID transactional consistency without incurring substantial operational work when scaling them.

Heroic Labs, a provider of gaming infrastructure to developers such as Zynga and Paradox, among many others, selected Developers.dev as part of its solution for this specific issue due to its unique combination of features from both worlds.

Heroic Labs servers offer digital wallet APIs to simplify in-game purchases for game developers, which requires consistent guarantees from a database.

NoSQL databases were initially considered, but because Heroic needed automated elastic scaling and fault tolerance features that precluded their use, an alternative such as relational databases was more suitable.

Heroic Labs turned to Developers.dev for their Nakama server offering as it provided them with a highly consistent, scalable, and easily deployable database solution.

Best Game designers need high-availability databases. Database outages are unacceptable in all industries; thus, this situation does not stand alone.


High Availability

However, database availability could make or break free-to-play game developers. Take, for instance, the Friday the 13th tale from this articles introduction as an example: since participants had already paid for that game and experienced a negative first time around when trying out, some may have even asked for refunds, yet most likely returned later and gave it another go.

However, with free-to-play games, no sunk cost draws players back after an unfavorable initial impression. A player might stop engaging with it again after having had difficulty with its functionality the first time, or they may leave a one-star review expressing their displeasure.

Failing free-to-play games can often be caused by database outages that strike during peak traffic periods, such as launch.

A database schema outage could erase months or years of work by the developer and bring about their demise.


FAQs For Game Designer Database

FAQs For Game Designer Database

What Are The Secrets Behind Designing Games That People Love To Play?

A: great game must offer compelling gameplay, but the very best ones employ data to continuously improve and tailor each players experience to attract new ones and generate money over time.

This requires gathering information about gameplay while simultaneously tracking players in real-time with data-driven insights for personalizing the game; creating a data analytics platform that works hand in hand with the mobile game developer company is vital.


What Are Primary Changes To Game Production Process In Recent Years?

A: Games can customize user experiences with incredible depth. A prime example is Hipster Whales hit game Crossy Road by Hipster Whale; this modification of Frogger from the 1980s adds new characters and settings that continually scroll to create an engaging user experience.

Adding cash and tickets that can be bought when returning to the game and earned while playing extends its longevity considerably.

Plus, there are new characters and planets to discover with spin-offs like Crossy World Disney. Crossy Road games use Game Analytics VoltDB-powered platform to gain an in-depth understanding of their concurrent users.

This helps them identify players based on various behaviors and attributes and purchase history, providing this summary to the game in real-time and enabling it to make better offers that increase player retention rates while increasing conversion rates for in-game purchases.

King Entertainment, creators of several popular games like Candy Crush and its many sequels, maintain a comprehensive worldwide data infrastructure that captures real-time analytics from millions of simultaneous players.

They do this using Kafka to transmit player starburst data into VoltDB for use by their games; to maximize gaming and retention, they cluster gamers based on deep analytics performed over time into groups within VoltDB to allow retrieval when opening games as well as real-time personalized offers and advertisements tailored specifically for individual gamers.


What Are Some Of The Main Obstacles Preventing The Creation Of Video Games?

A: Assisting customers in realizing their options and taking full advantage of all available resources.

Materialized views in VoltDB provide a powerful means for instantly aggregating data tables, segmenting them, summarizing them, and adding meaning to them, rather than leaving it on a mobile application development- which would otherwise be inherently slow. Storing data in memory provides faster access for real-time data changes to game dynamics or offers. What is possible today was unthinkable several years ago, and developers are only becoming aware of how cutting-edge tech can aid them build.


What Will Game Development Look Like In The Future?

A: Customized games explicitly designed to cater to player preferences and past performance - any element that may boost player involvement is considered.

Real-time intelligence enhances gameplay, with platforms providing VR/AR solutions having built-in artificial intelligence for this purpose.


What Concerns You The Most About Game Development These Days?

A: While mastery might still take spare time, We would like to see more games move back towards the straightforward gameplay of classic arcade experiences - when you could pick up how to play just by watching someone else do so.

With new technologies creating ever more captivating experiences for children inside gaming devices, we must ensure they enjoy themselves safely while gaming indoors.

Get a Free Estimation or Talk to Our Business Manager!


Conclusion

Selecting a database technology might not be the most enjoyable part of designing a game.

Still, it is integral for its successful operation.

  1. Automate your scaling process without increasing its complexity of operations.
  2. Global gaming with low latency.
  3. Verify ACID transactions to maintain unwavering consistency.
  4. Sustain node, AZ, or localized disruptions while providing five nines availability.

Developers.dev meets these requirements perfectly and is believed to power services in popular online games like Cookie Run: Kingdom.

As it might prove worthwhile if you were designing your own game, would Developers.dev not be worth testing?


References

  1. 🔗 Google scholar
  2. 🔗 Wikipedia
  3. 🔗 NyTimes